Use the SNOW SHOVEL on the shack and zoom into the door.Examine the shovel head and place the IRON ROD on it take the SNOW SHOVEL (F).Examine the brambles to access a HOP (D).Zoom into the hole in the wall take the MILITARY JACKET (B).Use Matthew to get the MECHANICAL LOCK PICK (Y).He will now be added to your toolbar and you can use him to reach items out of your reach. Examine Matthew and place the CHARGED POWER CUBE on him (W).Place the DEAD POWER CUBE in the charger and turn the handle take the CHARGED POWER CUBE (V).Examine the suitcase and read the four notes.Swap any two tiles to complete the pictures.Examine the suitcase to trigger a puzzle (T).Examine the door plate and place the DOORKNOB on it use the KEY TO ROOM 2 in the keyhole.Select Matthew twice take the DEAD POWER CUBE (R). Examine the bed and place CROW HEAD and CROW WING on Matthew.To solve the puzzle, select the items in the numbered order and place it on its matching colored location.Retrieve the items pictured in the upper middle to help the dolls.Select the dollhouse to trigger a puzzle (P). Examine the dollhouse and place the DOLLHOUSE WINDOW, DOLLHOUSE ROSETTE and DOLLHOUSE DOOR on it.Speak to the barmaid (N) and soldier (O).Examine the crumpled note and read it take the DOORKNOB (M).Examine the boards and move them three times take the CROW HEAD (L).You will receive the DOLLHOUSE DOOR (K).Find and use the items in the order marked.Examine the snow pile to access a HOP (J).Speak to the lady take the DOLLHOUSE ROSETTE (H).Examine the overturned chair to access a HOP (F).Examine the bed take the DOLLHOUSE WINDOW (D).Examine the crack and use the TWEEZERS to get the KEY TO ROOM 1 (C).Examine the chest and move the gloves take the TWEEZERS (B).You will acquire Matthew (4) during the game and you can use him to reach items that are beyond your grasp.You may select the Hint button (3) for help in game play or HOP areas.Select the Objectives tab (2) to see what objectives are completed or still need to be worked on.You can also fast travel to any location by selecting the desired area on the map. Open your journal to view map (1) to see what locations have tasks to complete.Puzzles may be skipped after a short wait.HOPS may be random our lists may vary from yours.Interactive items in HOPs are color-coded. Items listed in teal are hidden, or they require additional actions to locate. Hidden-object puzzles are referred to as HOPs in this guide.You may choose between Casual, Advanced and Expert Mode.You may also adjust Custom Cursor, Voiceovers and Full Screen. Select Options to adjust Music and Sound Volume.This is the official guide for Clockwork Tales: Of Glass and Ink.Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by BrownEyedTigre, and is protected under US Copyright laws. Remember to visit the Big Fish Games Forums if you find you need more help. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. This document contains a complete Clockwork Tales: Of Glass and Ink game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. ![]() Defeat a mechanical mastermind and save your friend before another earthquake strikes! The quaint mountain town of Hochwald hides a deadly secret. Welcome to the Clockwork Tales: Of Glass and Ink Walkthrough
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